The player can also communicate with other ships, obtaining information about supply and demand of commodities on different planets, and can also get missions in this way. In space, which in the game is limited to two dimensions, the player controls his spaceship to land on planets, jump into another star system, or engage in combat and board ships. The player can also use rare wormholes which transport the player's ship to a fairly random star system, or can use a "hypergate" system to move between certain systems after the Sigma Shipyard mission string has been completed. The player's ship usually travels between star systems by "hyperjumping" by fixed (and to the user, instantaneous) paths to surrounding systems. Each star system is either controlled by a faction and has an evaluation of the player's crimes or contributions to that star system and its faction, or is uninhabited and controlled by no one. Nova takes place around star systems in the Milky Way, many of which have planets or space stations that the player can land on. Two years later, ATMOS was brought in to convert the plug-in to a full game which was available for beta-testing on July 15, 2001. Nova began as a plug-in for Escape Velocity Override in July 1998.
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